ARTG + CMPM 170
Telling stories through social deduction, deception, knowledge + Choices
SOCIAL GAMEPLAY - DEDUCTION/UNDERSTANDING/Narrative information THROUGH INTERACTIONS
WEREWOLF / MAFIA
Story/knowledge revealed through Conversations, Actions, OUTCOMES
PLAYER ACTIONS GUIDED BY MECHANICS + CONSTRAINTS
MURDER MYSTERY
Story/knowledge revealed through conversations + {dialogue} CHOICES
PLAYER ACTIONS GUIDED BY SCRIPTED SYSTEM AND KNOWLEDGE STATES
We’re all trying to find the guy who did this…
DESIGNING NARRATIVES:
Small -Scale / Specific Content
narrative origins + references
subject alone does not always determine tone
Narrative cohesion
All components of the game work towards the narrative tone:
Visuals, designs, mechanics, typography, instruction / interface, writing styles, dialogues all in-synch