ARTG + CMPM 170

 
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Telling stories through social deduction, deception, knowledge + Choices

SOCIAL GAMEPLAY - DEDUCTION/UNDERSTANDING/Narrative information THROUGH INTERACTIONS


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WEREWOLF / MAFIA

  • Story/knowledge revealed through Conversations, Actions, OUTCOMES

  • PLAYER ACTIONS GUIDED BY MECHANICS + CONSTRAINTS

MURDER MYSTERY

  • Story/knowledge revealed through conversations + {dialogue} CHOICES

  • PLAYER ACTIONS GUIDED BY SCRIPTED SYSTEM AND KNOWLEDGE STATES


We’re all trying to find the guy who did this…

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DESIGNING NARRATIVES:

  • Small -Scale / Specific Content

  • narrative origins + references

  • subject alone does not always determine tone

Narrative cohesion

  • All components of the game work towards the narrative tone:

  • Visuals, designs, mechanics, typography, instruction / interface, writing styles, dialogues all in-synch

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