AGPM JOB TALK - KRISTEN GILLETTE

 

THERE IS NO GOING BACK
VISUAL + INSTRUCTIONAL DESIGN: KRISTEN GILLETTE

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  • Lecturing since 2016, over 15 quarters, 7 different courses

  • Developed 3 new online courses + converted 3 courses to crisis remote formats

  • Taught/Teaching 8 courses in the past year remotely, including 3 over Summer Session, 2 right now

  • Working with Arts Division Faculty on Instructional Design and response to crisis transition to remote


1. INTRODUCTIONS: DESIGNER + STORYTELLER

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Communication Design is critical for critical information


Partial Client list:

Political Harvey Milk Democratic Club, Rafael Mandelman 2010 District Supervisor Campaign, Public Health + Environmental - Tenderloin AIDS Resource Center, Santa Cruz AIDS Project + Needle Exchange, Women’s Community Clinic SF / Lyon-Martin, Santa Cruz Local Foods, Eco-Farm Conference, OpenLab, E.A.R.T.H. Lab, Fish Tales Social Justice / Activist Projects CA Coalition for Women Prisoners, Teachers for Social Justice, Queer Women Of Color Media Arts Project, SF Dyke March, SF Trans March, Gay Shame (SF), Outlook, Cantu Queer Center (UCSC), Southerners On New Ground (S.O.N.G) Artists, Community Spaces, Collectives Santa Cruz Arts Council, UCSC Games Showcase, Hard French, Mango, Sissy Strut, Handsome Young Men, Gay Buffett, Lexington Club, El Rio, Rock Band Land


life’s work: about survival, visibility, organizing, dismantling + creating something new. Space to not just survive, but thrive - communicating info, ideas + narratives


 
 

2. Interactive + playable designs: complex media to meet complex problems


safe passage - radical mapping project

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RESOUND: THE ARCTIC CIRCLE

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ADDITIONAL INTERACTIVE ENVIRONMENTAL SOUND WORKS

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TIGERBEAT - A queer social-environmental interactive fiction game

PLAY AT https://people.ucsc.edu/~kgillett/tigerbeat/

PLAY AT https://people.ucsc.edu/~kgillett/tigerbeat/


EXPANDED DESIGN FOCUS TO INTERACTIVE + PLAYABLE FORMATS. ABILITY TO OFFER MULTIPLE POINTS OF ENTRY AND LAYERS OF UNDERSTANDING. COMPLEX DESIGNS TO COMMUNICATE COMPLEX IDEAS + EXPERIENCE.

PERSUASIVE, POWERFUL + EXPRESSIVE MEDIUMS TO ADDRESS BIG PROBLEMS


3. ENGAGING COURSES: INSTRUCTIONAL DESIGN + TEACHING

Shift from clients to students =>

shaping client narratives to teaching students how to shape their own narratives and design platforms and best methods for communication

Approach course development + instruction from a designer framework

  • CONTENT: TOPICS + IDEAS

  • PLATFORM: DELIVERY, PROJECTS, LEARNING SPACE(S) + COMMUNICATION

  • AUDIENCE: STUDENTS


STUDENTS

Center on marginalized student communities + narratives, and those doing critical work


CONTENT

  • visual design focus / foundations focus

    2D and 4D art fundamentals, visual design, visual storytelling and communications design, interactive media design, digital media practices and theory, experimental and traditional 2D digital animation, data visualization and sonification and audio visualization, commercial design and branding, art direction, and character-driven, narrative and technical / science illustration

  • Diverse + Inclusive range of artists, artworks + ideas

DIRECT DIALOGUES

  • ALGORITHMIC BIAS / CODED BIAS, DIGITAL SURVEILLANCE, DATA PRIVACY, MACHINE LEARNING + FACIAL RECOGNITION IN CARCERAL SYSTEMS

  • HATE + BIAS ON DIGITAL PLATFORMS

  • REPRESENTATION, NARRATIVE EXCLUSION/INCLUSION + APPROPRIATION IN GAMES

  • DIGITAL PLATFORMS / TOOLS FOR DIRECT ACTION ORGANIZING - CRITICAL METHODS OF USE


PLATFORMS HYBRID, REMOTE + ONLINE FORMATS

  • CAN Offer opportunities for increasing access, equity and inclusion:

  • CAN leverage many aspects of digital media / interactive media to create courses that are engaging, dynamic at multiple levels // course design similar to interactive + playable media designs

  • CAN create courses that are more student-centered + dynamic

REQUIRES CREATIVE APPROACH AND DESIGN THINKING

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CASE STUDIES

CASE STUDY 1: INTERACTIVE + RESPONSIVE WEB VS SLIDESHOW LECTURE CONTENT

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CASE STUDY 2: ONLINE / REMOTE TEXTUAL LECTURE PRESENTATION


CASE STUDY 3: PROJECT CENTERED + MODULE-BASED INSTRUCTION

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CASE STUDY 4: PEER FEEDBACK + COLLABORATION


CASE STUDY 5: CRISIS TEACHING RESPONSE

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WHAT’S AHEAD: POINT OF DEPARTURE + CONTINUED CHANGE

No return “to normal” > Opportunity and necessity to design + create something new > driven by students, faculty + staff

Teaching needs to be:

  • nimble + adaptive

  • creative + radical

  • dynamic + useful

  • ultimately coming from a place of compassion + care

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