RECENT WORK
INTERACTIVE Sound PROJECTS + playable data
GLACIAL MELT FIELD RECORDING SEQUENCER
Using the Arctic Circle as both a focal point and a point of expansion, the ReSound project explores the sonic relationships and connections among different climate change events occurring throughout the world. The unique properties of sound and field recordings will be utilized to express climate change data, as different ecological and geospatial data sets, tied to critical geographies, are transformed into a layered, playable audio soundscape.
The physical installation consist of two main parts. The primary component is a large, interactive sound map that allows users to selectively isolate, play, loop, connect, layer and speed up / slow down the multiple audio streams available. Players interact with this soundscape using the second main part of the piece, a controller made of ice cubes. As the ice cubes melt, players lose the ability to control the system or the environmental soundscape.
Through its application, ReSound examines the potential of using auditory perception to navigate the challenging spatial, temporal and resolution characteristics of ecological systems and climate-change data.
Conway’s Beat Box
An interactive sound-game / program developed using Max MSP. This program uses Conway’s Game of Life to drive a sound sequencer / beat box. Players can input different sound samples (these are outfit with a simple drum-kit), and adjust tempo, game speed, and even cell-generation. The sequencer corresponds to the active Game of Life grid, creating a changing, game-based soundscape and unique rhythms.
SONIFICATION - Field-recording species detection program
An audio visualizer with a purpose, developed using Max MSP. This application generates animated visuals that express relative pitch over time of audio inputs. Each unique circular form corresponds to a specific animal call, tested with bird calls in the video examples. Ideally, this program could be used in field research using field recordings to determine number of unique species in an area, without needing to visually verify each animal. This can be especially helpful for nocturnal species and harsh environments.
Meta-Image Video Generators
The meta-animations {animations or videos built from smaller images} below are generated on the fly using a unique Max MSP patch that assigns images to pixels in a video. These visuals can be further adjusted based on motion and audio inputs from the viewer, and are usually projected into interactive spaces. The resulting animations convey visuals with multiple layers of information and meaning.