ART 80F - MODULE 5 LECTURE CONTENT

 

Networked Narratives

Network structures changing how we AUTHOR / ENVISION NARRATIVES
Network interaction changing how we UNDERSTAND / INTERPRET NARRATIVES


LINEAR NARRATIVES VS NETWORKED NARRATIVES

Story Lines / Story Arcs

Story Flow Charts

Story Map

BRANCHING introduces CHOICE - CHOICE of AUTHOR VS READER


Pre-Digital Networked Texts: Choose Your Own Adventure Books

Originally written and printed between 1978 - 1998

Originally written and printed between 1978 - 1998

CHOICE BY READER


Non-Linear Film + TV Narratives

PULP FICTION - 1994

Other Examples - Primarily Mid- 1990s - Present

CHOICE by AUTHOR


EARLY INTERACTIVE FILMS / GAMES

Laserdiscs - Digital format with non-linear access controls - 1980s

Laserdiscs - Digital format with non-linear access controls - 1980s


Twine Narratives - Networked storytelling + DIGITAL INTERACTIVE FICTION

twine02.png
Screenshot for Hamlet Twine Project, followed by Romeoandorjuliet

Screenshot for Hamlet Twine Project, followed by Romeoandorjuliet

Interactive Fiction Game Howling Dogs, by Porpentine, using Twine Structure


Twine Structure + Non-fiction Narratives - Case Studies

Description of using Twine to describe teaching pedagogy